15 maj 2006

Eksamensemner

Præsentation af boksen
Arbejdsmetode
Afprøvningerne på KUA, CBS og ITU
Delkonklusion

Consumerism (udvikling fra A til B (samfund, marked, forbruger og fremtiden)
Branding (flere medier og flere sanser i spil)

Vores rolle som unge/naive/reaktionære/uetablerede designere med en MENING!
Selvkritik
Perspektivering: Hvad ville næste skridt være?

Hvad er serious design?
Aktivisme/Intervention - kan det lade sig gøre?
Diskursteori/retorik

30 marts 2006

MANIFESTO

1. We, the designers of tomorrow have been brought up in a secure institutionalised world where almost any material item we could ever wish for is within reach. But we have also been brought up in a world where most choices are prefabricated and made for us in advance. We can choose which products to buy but not whether to buy them or not. There are things we must own. A complete career, pension savings, and a car with an attitude are all essential “must-haves” of many people’s lives.

2. We believe that the lives of the majority of human beings in our part of the world have turned into “self-assembly” lives where the parts are given in advance and where there is only one correct solution. Life has become a product for which you choose certain accessories but whose basic character cannot be altered. Anyone who dares stray from the path of conformity will be frowned upon and excluded from most communities.

3. We want to deconstruct the “life-in-a-box”. We want people to throw away the assembly instructions to their lives, and instead take some chances – tread new paths and enjoy the one life they have.

23 marts 2006

Logoer

Her er listen over de logoer, vi blev enige om at bruge i animationen. Jeg har delt den i tre grupper og foreslået, hvem der skal finde og fritlægge (i Photoshop) hver gruppe. Lav dem i så stort format som muligt (så kan vi altid skalere dem ned) og under alle omstændigheder over 150 x 150 pixel og gem dem som PSD-filer (Photoshop). Mange firmaer har en pressesektion på deres hjemmeside, hvor man kan downloade deres logo i god kvalitet.

Gruppe 1 (Denise):
Pampers, Babysam, Natusan, Sanex
Lego, Gameboy, PS2, Xbox, Toys R Us, BR Legetøj

Gruppe 2 (Camilla):
McDonalds, Burger King, Nokia, Ericsson, Motorola, MTV
BG Bank, Nordea, Danske Bank, Nykredit, Jobindex, Novo Nordisk, Mærsk, Microsoft

Gruppe 3 (Kristoffer):
Danica Pension, Tryg, Mastercard, Audi, BMW, Volvo, Peugeot
Golfmærke (find et), Red/Green, Helly Hansen, Pedigree Pal
Lotto, Ving Rejser

Tilføj endelig flere, hvis I kommer på nogle gode. Jeg håber på at have de 16 persontegninger færdige til onsdag.

15 marts 2006

The "thinkworthiness" of life

Inspired by Nietzsche's words: "Ich möchte gern Etwas dazu thun, ihnen den Gedanken an das Leben noch hundertmal denkenswerther zu machen," (link to english text - scroll to section 278) this project aims to design an artifact, event or campaign which will draw people's attention to the fact that life should be lived. We are very much aware of the numerous cliché pits we might fall into when working on the project and therefore one of our goals is to try to avoid ending up saying: "Carpe Diem"!